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Not bad, bro. Tell me, where is fucking  eastern building? 

P.S.

Maybe you will add the map/minimap?

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Yup, map is in the pipeline. Thanks for playing!

where can i download the game?

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It's up again now (in a moment)

Will save files from older versions still work?

Partially, but not sure if I recommend it

I can't for the life of me find the Great Hall,which building is it in?

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Coming down the main staircase in the building with the common room etc, just go through the door basically directly in front of it, across the yard, and then along the cliff to the right

Followed your instructions and crossed the courtyard,but turning left ends in a drop out of bounds where I can walk up the background mountains ,and taking the path to the right ends in a invisible wall,dont know if I went the wrong way or if that area is just empty due to a bug :/

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There is a big door with a lot of people talking in front of it. That's the one!

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Found it,thanks!

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You're welcome! And ty for playing!

Couldnt locate any bridge up the stairs. Did clip through a door and got trapped outside the map. Hope these issues get fixed, hope to see it go well!

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Thanks for giving it a try! There's going to be a map together with the update to movements, but until then, in case someone else is stuck on this too, it's this way

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nice prototype

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Thanks for the stress test! Fixed the missing colliders now, thanks! In terms of the camera clipping through colliders and the janky movement in general, an update is coming to that soon (as soon as I've placed roofs everywhere, now that you can look up)

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;D no problem ... you game very beauty ...wow draw

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😉

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android version

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hey, i like the idea of the game. i noticed the wall right to the dorr to the player-room, has no colliders. also i cant seem to manage to leave the first section of the game because i cant interact with anything and there is a invisible wall leading to the hall where the students are standing. also, it would be nice to quit to main menu instead of alt+f4 and restarting the game.

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i also noticed, that if other students are at the side of the screen, their model bugs out and you can only see their clothes.

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That's a problem of the occlusion culling being a little overzealous, yup. Will probably have to tone it down. The invisible wall is removed and the school opened after you go to your room and sleep, but I'll try and make it more clear because I realise the directions generally aren't all clear

Thanks a lot for playing!

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Wow, did someone dislike your comment for addressing a problem, admitting fault and daring to actually seek to fix it?

The internet breeds the weirdest people....

Anywho looks great, good luck on your game!

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Hahah, it's how it goes. Thanks a lot, seriously!

I like the artwork and overall idea, but I wasn't able to get very far into it for a couple of reasons. First, I noticed that if you press "S" to go backwards, most the time you still go forwards. Second, the control of the camera is very weird having to use "A" and "D" to look around. To me it feels kinda janky. If you could give mouse control for it that would be great. Third, the map is quite confusing. It was hard to even find the charms class following the directions the quest log gave. Finally, there is no Quit button? 

A bug I also noticed is the large pillar like things throughout the common room can be walked through. Other than this, I couldn't find myself playing it more currently. 

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Thanks for the feedback! The controls are definitely janky still. Planning to implement a fix to it along with an update that's coming to the camera in general.

Before that, I should have a map with the general layout up tomorrow/today when I've slept! Also, pillars have now been given colliders lol, thanks.

Thanks for giving it a try at least!

Viewing most recent comments 41 to 49 of 49 · Previous page · First page